Umamusume Training Simulator
Free Umamusume career simulator for estimating stat ranges with any character and support card combination.
Scenario Estimates
Compare likely stat ranges across repeated runs
Real Game Mechanics
Uses actual training formulas and character growth rates
All Global Content
71 characters and 199 support cards
Will Your Build Hit 1200 Speed? Check the Range First
A full training run takes time. You've assembled what looks like a great deck, but will it reach the stats you need for Champions Meeting? Use the simulator to inspect the likely range before committing to repeated attempts.
Know Your Stats Before You Start
Input your deck and character, then run the estimate. You will see average, median, and percentile ranges so you can decide whether the setup is worth testing in-game.
Champions Meeting Stat Requirements:
- π Short Distance: 1200+ Speed, 600+ Power, 400+ Stamina
- π Mile: 1000+ Speed, 800+ Stamina, 600+ Power
- π Medium: 900+ Speed, 900+ Stamina, 600+ Power
- ποΈ Long: 800+ Speed, 1000+ Stamina, 500+ Power
Understand Your Success Rate
"75th percentile: 1180 Speed" means 75% of your training runs will reach at least 1180 Speed. If you need 1200 for Champions Meeting, this deck won't consistently get you there. Time to adjust before you waste a training attempt.
The simulator shows percentiles because Umamusume has RNG. A deck might reach 1200 Speed in a strong run but only 1050 with bad luck. Knowing the range helps you decide whether this deck is good enough or should be adjusted further.
Before You Commit a Full Training Run
That deck that looks strong may still miss your target. You've spent time collecting cards and planning your strategy, but one run does not reveal the full range. Estimate first, then test the most promising setups in-game.
Common Builds That Look Good But Fail
Decks That Disappoint:
- β All SSR Speed cards - Hits speed cap at 1200 but stamina stays at 400
- β Balanced 1-1-1-1-1-1 - Jack of all trades, master of none (nothing over 900)
- β No Friend card - Plenty of stats but zero skill points
- β Wrong scenario cards - Grand Masters cards in URA Finals = wasted potential
Test Before You Invest
The simulator compares repeated training outcomes with your selected deck. You'll see:
- Success rate: "Will this deck reach 9000+ evaluation?"
- Consistency: "Can I rely on this for Champions Meeting?"
- Weak points: "Which stat is holding me back?"
- Rainbow frequency: "Is my deck synergy actually good?"
Example: A deck can have a strong average but still miss a target often. Swapping one card may improve the weak stat enough to justify an in-game test.
What Stats Do You Actually Need to Win?
Stop aiming for random numbers. You see builds with 1200 Speed, 1200 Stamina, but do YOU actually need those stats? Different content requires different minimums. Over-training one stat while ignoring others is why players with "high stats" still lose races.
Stat Requirements by Content
Champions Meeting (Competitive PvP):
Minimum to Compete:
- β’ Speed: 900+ (all distances)
- β’ Stamina: 600+ (short) / 1000+ (long)
- β’ Power: 600+ (acceleration)
- β’ Guts: 400+ (last spurt)
- β’ Wit: 600+ (positioning)
To Consistently Win:
- β’ Speed: 1100+ (short) / 1000+ (long)
- β’ Stamina: 700+ (short) / 1100+ (long)
- β’ Power: 800+ (crucial for overtaking)
- β’ Guts: 600+ (determines finish)
- β’ Wit: 800+ (race control)
Legacy Inheritance (Blue Factors):
- β Focus Build: One stat at 1200, others at 600-800
- β Balanced Build: Three stats at 1100-1150
- β Minimum for Blue: 1100 in target stat
- β Waste Alert: Going past 1200 gives no extra benefit
Character-Specific Requirements
Your character's distance determines everything. A short-distance runner with 1200 Stamina is worthless if Speed is only 900. Our simulator shows you exactly what YOUR character needs based on their race distance and running style.
Speed Characters (Short/Mile):
Prioritize: Speed > Power > Wit
Minimum: 1100 Speed, 700 Power
Stamina Characters (Medium/Long):
Prioritize: Stamina > Speed > Guts
Minimum: 1000 Stamina, 900 Speed
Stop Overthinking, Start Testing
Universal target stats do not exist. What matters is whether your deck can consistently hit the minimums for your target content. Use the simulator to check:
- Can you reach the minimum stats 75% of the time?
- Which stat is your bottleneck?
- Would swapping one card fix your weakness?
Remember: A consistent 1000/1000/800 build beats an inconsistent 1200/600/600 build every time.
Frequently Asked Questions
How should I validate simulator results?
Treat simulator output as a planning estimate. Real runs can differ because of RNG, player choices, balance updates, support-card events, and scenario-specific behavior.
What do the percentile numbers mean?
Percentiles show the distribution of possible outcomes. The 50th percentile (median) is what you'll exceed half the time. The 75th percentile represents good runs you'll achieve 25% of the time. The 90th percentile shows exceptional results that occur in the luckiest 10% of training sessions.
Should I trust the average or median stats?
The median (50th percentile) is generally more reliable than the average because it's less affected by extremely lucky or unlucky runs. Use the median for realistic expectations and the 75th percentile as an achievable target with some training resets.
How many simulations should I run?
Use enough runs to see a stable range for the deck you are comparing. More runs can smooth out RNG, but they take longer and still do not remove in-game variance.
Why do my actual results differ from the simulation?
Individual training runs can vary significantly due to RNG. The simulator shows probability distributions, not promises. Your actual results may fall within the 25th-75th percentile range often. Consistent deviation might indicate different training patterns or strategy from what the simulator assumes.
Does the simulator account for different scenarios?
The training calculator includes scenario-specific logic where available. Newer mechanics and balance changes may need review before the estimates fully reflect them.
How does inheritance affect the simulation?
When you input inherited stats, the simulator adds these as baseline values before training begins. This shows you the compound effect of good inheritance factors. For legacy mode, it also calculates the likelihood of passing on blue (β 3) factors based on final stat values.
Can I simulate specific training strategies?
Currently, the simulator uses preset strategies such as prioritizing rainbows, maintaining mood, and focusing on scenario objectives. Custom strategy options are planned for future updates.
What's the difference between Speed/Stamina/Balanced focus?
Training focus affects which facilities the AI prioritizes. Speed focus maximizes speed while maintaining minimum viable stamina. Stamina focus ensures distance sufficiency with adequate speed. Balanced distributes training evenly, ideal for characters without clear stat preferences.
Is the training simulator updated for new cards and characters?
Our database synchronizes with game updates within 24-48 hours of new releases. Character stats, growth rates, and support card effects are updated as data becomes available, with newer mechanics reviewed after release.